![]() ![]() ![]() I am also father to a 1 year old boy, so I have little down-time and alternate between working on the game and helping out at home. I am personally based in New Zealand, but the team has grown to include a 3D artist from Spain (Javier Villalba Ramos), a musician form Canada (Adrian Talens) and other talented people from around the world. Went full-time about 6 months ago thanks to some help from friends and families and released onto Early Access a month ago. īeen working on this game for about 14 months now, initially part-time while doing contract work to pay the bills and be able to pay some of the team members for their work. You may or may not have seen/heard about the game, it's my own take on the now established bridge-building sub-genre of physics/building games (which I've always loved and cherished), the internet will tell you more if you're curious. I have learned much by reading other devs AMAs, post-morterms, dev-blogs, etc, so I thought it could be useful (and fun) to do an AMA about my experience with Poly Bridge so far. My name is Patrick, I (try to) make games for a living and recently I released a little game by the name of Poly Bridge onto Steam Early Access. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. ![]() Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams. ![]()
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